π³οΈ Languages
Overviewβ
Minecraft uses language components for text throughout the game, including menu labels, inventory titles, item descriptions and messages. Oraxen lets you override these components through the resource pack.
Configurationβ
Configure language overrides in plugins/Oraxen/pack/lang.
π plugins
π Oraxen
π pack
π lang
- π global.json
- π en_us.json
- π de_de.json
{
"container.inventory": "", # Replaces the "container.inventory" component with nothing.
"menu.returnToGame": "Return to the server" # Replaces the "menu.returnToGame" component with "Return to the server".
}
Overridesβ
Use global.json to override a component for all Minecraft languages.
{
"container.inventory": "",
"menu.returnToGame": "Return to the server"
}
For example, container.inventory controls the Inventory text in the player inventory.
Use a locale file such as en_us.json, de_de.json or fr_fr.json to override a component only for players using that language.
{
"menu.returnToGame": "ZurΓΌck zum Server"
}
Oraxen adds the entries from global.json to every locale during pack generation. If a locale file defines the same component, the language-specific value takes priority.
See the full list of language components.
Minecraft supports named
<red>, <gray>, <blue><#FF55AA>