252, 3, 28, which is equals to in hexadecimal:
#FC031C. It's a beautiful red but I could've used anything.
ruby_armor_layer_1_e.pngThis texture will be treated as an emissivity map, where the alpha of the pixel will be treated as the amount of emissivity.
armor_layer_1if this is the layer 1 and
armor_layer_2if this is the layer 2. For example: