Oraxen
  • Getting started
  • Frequently Asked Questions
  • Usage
    • Commands
    • Default items
    • Recipes
  • Configuration
    • Understanding the basics
    • Plugin settings
    • Items (beginners)
    • Items (advanced)
      • Dyeable Items
    • Custom Armors
      • Component Based (1.21.2+)
      • Trims Based (1.20-1.21.1)
      • Shader Based (1.18-1.19.4)
    • Custom HUD
    • Item Appearance
    • Glyphs
      • Custom Gui
  • Mechanics
    • Introduction
    • All mechanics
      • Custom mechanic
      • clickAction Mechanic
    • Furniture Mechanic
      • Furniture Position
      • Display-Entity Furniture
      • Farming Mechanic
    • NoteBlock mechanic
      • Stripped log Mechanic
      • Directional mechanic
      • Farmblock Mechanic
    • StringBlock Mechanic
      • Sapling Mechanic
  • Compatibility
    • BossShopPro - shop
    • CrateReloaded - crates
    • ModelEngine - custom mobs
    • MythicMobs - custom mobs
    • TrMenu - custom inventories
    • MMoItems
    • MythicCrucible
    • HappyHUD
    • World Generators
      • Iris World Generator
      • EpicWorldGenerator
      • Custom Ore Generator
      • RealisticWorldGenerator
  • Vendors
    • Vendor Guidelines
  • Developers
    • Create your own Mechanic
    • Add Compatibility with a plugin
    • Custom hosting service
    • API
Powered by GitBook
On this page

Was this helpful?

  1. Configuration
  2. Custom Armors

Trims Based (1.20-1.21.1)

If using trims as your custom-armor type, most things is handled automatically for you. Unlike with Core Shader method, trims aren't limited to just using LEATHER-materials.

By default, Oraxen is set to use CHAINMAIL, but this can be changed in settings.yml. Oraxen then generates a datapack based on your configured custom armors. Due to it requiring a datapack, the server needs to do a full restart any time you add/remove an armor-set.

After changing CustomArmor.armor_type to TRIMS you need to:

  1. Start your server to let datapack be generated

  2. Stop your server

  3. Start it again to enable the previously generated datapack

How to configure your armor?

Make sure that the itemID of your OraxenItem follows the pattern armorname_armortype. For the rest of the above set it would be ruby_chestplate, ruby_leggings and ruby_boots.

Make sure your armor-layer files follow the format of armorname_armor_layer_1/2.png. In the example below, we would need a ruby_armor_layer_1.png & ruby_armor_layer_2.png

Simply set the material and specify the texture-icon twice

ruby_helmet:
  displayname: "<gradient:#FA7CBB:#F14658>Ruby Helmet"
  material: CHAINMAIL_HELMET
  Pack:
    generate_model: true
    parent_model: "item/generated"
    textures:
      - default/armors/ruby_helmet
      - default/armors/ruby_helmet

A trim-pattern is also necessary for the armor to display correctly. Oraxen will automatically assign it if it has not been manually specified. You can optionally manually assign the trim_pattern if you want to. The value should be oraxen:armorname, so in our example;

ruby_helmet:
  trim_pattern: oraxen:ruby
PreviousComponent Based (1.21.2+)NextShader Based (1.18-1.19.4)

Last updated 6 months ago

Was this helpful?