Oraxen
  • Getting started
  • Frequently Asked Questions
  • Usage
    • Commands
    • Default items
    • Recipes
  • Configuration
    • Understanding the basics
    • Plugin settings
    • Items (beginners)
    • Items (advanced)
      • Dyeable Items
    • Custom Armors
      • Component Based (1.21.2+)
      • Trims Based (1.20-1.21.1)
      • Shader Based (1.18-1.19.4)
    • Custom HUD
    • Item Appearance
    • Glyphs
      • Custom Gui
  • Mechanics
    • Introduction
    • All mechanics
      • Custom mechanic
      • clickAction Mechanic
    • Furniture Mechanic
      • Furniture Position
      • Display-Entity Furniture
      • Farming Mechanic
    • NoteBlock mechanic
      • Stripped log Mechanic
      • Directional mechanic
      • Farmblock Mechanic
    • StringBlock Mechanic
      • Sapling Mechanic
  • Compatibility
    • BossShopPro - shop
    • CrateReloaded - crates
    • ModelEngine - custom mobs
    • MythicMobs - custom mobs
    • TrMenu - custom inventories
    • MMoItems
    • MythicCrucible
    • HappyHUD
    • World Generators
      • Iris World Generator
      • EpicWorldGenerator
      • Custom Ore Generator
      • RealisticWorldGenerator
  • Vendors
    • Vendor Guidelines
  • Developers
    • Create your own Mechanic
    • Add Compatibility with a plugin
    • Custom hosting service
    • API
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On this page
  • Vanilla options
  • Components
  • ItemTemplate
  • Custom Name
  • Material
  • Color
  • Lore
  • injectID
  • Disable Enchanting
  • excludeFromInventory
  • unbreakable
  • ItemFlags
  • PotionEffects
  • AttributeModifiers
  • Enchantments
  • How do I set a specific Custom Model Data?
  • Pack options
  • Mechanics options

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  1. Configuration

Items (advanced)

All the subtleties of item creation

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Last updated 4 months ago

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Vanilla options

Components

max_stack_size - Sets the maximum slot-size of an OraxenItem enchantment_glint_override - Sets an override-state for the enchantment glint fire_resistant - Sets whether this OraxenItem is immune to fire and lava durability - Sets the durability of this OraxenItem hide_tooltip - Hides all tooltips from the given OraxenItem on hover consumable - Makes this item consumable with several different properties food - Makes this (consumable) item increase saturation and nutrition jukebox_playable - Lets this item be inserted into a Jukebox and play a given song

  • show_in_tooltip - Show song-info in Item-Tooltip

  • song_key - The key of the song (Custom songs requires datapacks)

equippable - Make this item equippable like armor damage_resistant - Specify a damage-type this item is invulnerable to

  • If you want to do multiple damage-types, you need a datapack with a new custom tag

  • All available damage-types can be found

enchantable - Set the maximum enchantment-cost for this item in an enchanting table glider - Allows the player to glide, like with elytra, when equipped item_model - The base-model for this item, can replace custom_model_data

  • References model in assets/<namespace>/models/item/<model> -> item_model: namespace:model

tooltip_style - Style of the items tooltip

  • References custom sprite-background at assets/<namespace>/textures/gui/sprites/tooltip/<id>_background

  • References custom sprite-frame at assets/<namespace>/textures/gui/sprites/tooltip/<id>_frame

  • Can be customized & animated using mcmeta

use_cooldown - Applies a cooldown to all matching items when used use_remainder - Replaces the item with a remainder item if its stack count has decreased after use

Example of all the above properties:

my_item:
  itemname: <gradient:#4B36B1:#6699FF>My Item
  Components:
    enchantment_glint_override: false
    durability: 10
    # if the material above isnt a normal tool, but say PAPER
    # The item will not have its durability lowered by actions by default
    # Example of making the tool lower its durability from hitting entities and breaking blocks
    #durability:
    #  value: 10
    #  damage_block_break: true
    # damage_entity_hit: true
    max_stack_size: 10
    fire_resistant: true
    hide_tooltip: true
    tool:
      #damage_per_block:                       # Optional, defaults to 1
      #default_mining_speed:                   # Optional, defaults to 1.0
      rules:
        - speed: 1.0
          correct_for_drops: true             # If mining the given blocks should drop or not
          material: DIAMOND_BLOCK             # The material this rule applies to, also supports list format
          #materials:
          #  - DIAMOND_BLOCK
          #  - NETHERITE_BLOCK
          # List of all tags can be found at https://minecraft.wiki/w/Tag#Block_tags_2
          tag: minecraft:mineable/axe         # The block-tag this rule applies to, also supports list format
          #tags:
          #  - minecraft:mineable/axe
          #  - minecraft:mineable/shovel
    food:
      nutrition: 2
      saturation: 2 
      #can_always_eat: false                   # Optional, default is false
    damage_resistant: is_fire
    enchantable: 1
    glider: true
    item_model: minecraft:example         #`assets/minecraft/models/item/example.json`
    tooltip_style: minecraft:example      #`assets/minecraft/textures/gui/sprites/tooltip/example_(background & frame)`
    use_remainder:
      #minecraft_type: DIAMOND
      #crucible_item: crucibleid
      #eco_item: ecoid
      #mmoitems_id: id
      #mmoitems_type: type
      oraxen_item: itemid
    use_cooldown:
      seconds: 1.2                        #Default is 1.0
      group: oraxen:example               #Default is `oraxen:itemid`, set to ""-blank to affect by material
    equippable:
      slot: HEAD
      #model: minecraft:example           Optional, primarily useful for Custom-Armor
      #camera_overlay: minecraft:example  Optional, used by carved_pumpkin etc, example; `assets/minecraft/textures/example.png`
      #equip_sound: item.armor.equip_chain
      #allowed_entities:                  Optional, defaults to all entities
      #  - PLAYER
      #  - SKELETON
      #dispensable: true                  Optional, default is true
      #swappable: true                    Optional, default is true
      #damage_on_hurt: true               Optional, default is true

max_stack_size - Sets the maximum slot-size of an OraxenItem enchantment_glint_override - Sets an override-state for the enchantment glint fire_resistant - Sets whether this OraxenItem is immune to fire and lava durability - Sets the durability of this OraxenItem hide_tooltip - Hides all tooltips from the given OraxenItem on hover food - Makes this item consumable with several different properties jukebox_playable - Lets this item be inserted into a Jukebox and play a given song

  • show_in_tooltip - Show song-info in Item-Tooltip

  • song_key - The key of the song (Custom songs requires datapacks)

Example of all the above properties:

my_item:
  itemname: <gradient:#4B36B1:#6699FF>My Item
  Components:
    enchantment_glint_override: false
    durability: 10
    # if the material above isnt a normal tool, but say PAPER
    # The item will not have its durability lowered by actions by default
    # Example of making the tool lower its durability from hitting entities and breaking blocks
    #durability:
    #  value: 10
    #  damage_block_break: true
    # damage_entity_hit: true
    max_stack_size: 10
    fire_resistant: true
    hide_tooltip: true
    tool:
      damage_per_block:                       # Optional, defaults to 1
      default_mining_speed:                   # Optional, defaults to 1.0
      rules:
        - speed: 1.0
          correct_for_drops: true             # If mining the given blocks should drop or not
          material: DIAMOND_BLOCK             # The material this rule applies to, also supports list format
          #materials:
          #  - DIAMOND_BLOCK
          #  - NETHERITE_BLOCK
          # List of all tags can be found at https://minecraft.wiki/w/Tag#Block_tags_2
          tag: minecraft:mineable/axe         # The block-tag this rule applies to, also supports list format
          #tags:
          #  - minecraft:mineable/axe
          #  - minecraft:mineable/shovel
    food:
      nutrition: 2
      saturation: 2 
      can_always_eat: false                   # Optional, default is false
      eat_seconds: 1.6                        # Optional, default is 1.6
      replacement:                            # Optional, 1.21+ only, null if not specified (aka no replacement)
        #minecraft_type: DIAMOND
        #crucible_item: crucibleid
        #eco_item: ecoid
        #mmoitems_id: id
        #mmoitems_type: type
        oraxen_item: itemid
      effects:
        mining_fatigue:
          duration: 10                        # In seconds, default is 20
          amplifier: 1
          ambient: false
          show_icon: true
          show_particles: true
          probability: 50
      jukebox_playable:
        show_in_tooltip: true
        song_key: mysong.id

max_stack_size - Sets the maximum slot-size of an OraxenItem enchantment_glint_override - Sets an override-state for the enchantment glint fire_resistant - Sets whether this OraxenItem is immune to fire and lava durability - Sets the durability of this OraxenItem hide_tooltip - Hides all tooltips from the given OraxenItem on hover food - Makes this item consumable with several different properties

Example of all the above properties:

my_item:
  itemname: <gradient:#4B36B1:#6699FF>My Item
  Components:
    enchantment_glint_override: false
    durability: 10
    # if the material above isnt a normal tool, but say PAPER
    # The item will not have its durability lowered by actions by default
    # Example of making the tool lower its durability from hitting entities and breaking blocks
    #durability:
    #  value: 10
    #  damage_block_break: true
    # damage_entity_hit: true
    max_stack_size: 10
    fire_resistant: true
    hide_tooltip: true
    tool:
      damage_per_block:                       # Optional, defaults to 1
      default_mining_speed:                   # Optional, defaults to 1.0
      rules:
        - speed: 1.0
          correct_for_drops: true             # If mining the given blocks should drop or not
          material: DIAMOND_BLOCK             # The material this rule applies to, also supports list format
          #materials:
          #  - DIAMOND_BLOCK
          #  - NETHERITE_BLOCK
          # List of all tags can be found at https://minecraft.wiki/w/Tag#Block_tags_2
          tag: minecraft:mineable/axe         # The block-tag this rule applies to, also supports list format
          #tags:
          #  - minecraft:mineable/axe
          #  - minecraft:mineable/shovel
    food:
      nutrition: 2
      saturation: 2 
      can_always_eat: false                   # Optional, default is false
      eat_seconds: 1.6                        # Optional, default is 1.6
      replacement:                            # Optional, 1.21+ only, null if not specified (aka no replacement)
        #minecraft_type: DIAMOND
        #crucible_item: crucibleid
        #eco_item: ecoid
        #mmoitems_id: id
        #mmoitems_type: type
        oraxen_item: itemid
      effects:
        mining_fatigue:
          duration: 10                        # In seconds, default is 20
          amplifier: 1
          ambient: false
          show_icon: true
          show_particles: true
          probability: 50

ItemTemplate

This allows you to easily copy properties from a template-item onto other items. In the template item:

template_item:
  template: true
  material: DIAMOND_SWORD
  ...

In the item you want to copy the properties to:

template_item1:
  template: template_item
  displayname: Template Item 1

template_item2:
  template: template_item
  displayname: Template Item 2
  material: CLOCK

Custom Name

This allows you to change the name displayed on the top of an item.

my_item:
  itemname: "<red><bold>Example" #example name
  #customname: "example" #Should only be used for legacy-compatibility
my_item:
  displayname: "<red><bold>Example" #example name

Material

This allows you to change the item type

my_item:
  material: WOODEN_SWORD

Color

This allows you to change the color of an item made of a supported material (e.g. leather armor).

my_item:
  color: 3, 252, 136 #rgb

Lore

This allows you to add lines of text under the item name.

my_item:
  lore:
  - "One line"
  - "<green>Another line"

injectID

This allows Oraxen to know recognise the item, it is by default set to true and you should not have to change it. If you do it anyway, the mechanics of the items will no longer work.

my_item:
  injectID: false

Disable Enchanting

This options allows you to prevent an item from being enchanted via anvils or enchantment tables. This does not prevent enchantments from being applied in the config.

my_item:
  disable_enchanting: true

excludeFromInventory

  excludeFromInventory: true

unbreakable

This will make your item unbreakable (for real, using minecraft dedicated property).

my_item:
  unbreakable: true

ItemFlags

my_item:
  ItemFlags:
    - HIDE_ENCHANTS
    - HIDE_ATTRIBUTES
    - HIDE_UNBREAKABLE
    - HIDE_DESTROYS
    - HIDE_PLACED_ON
    - HIDE_POTION_EFFECTS

PotionEffects

my_item:
  PotionEffects:
    # - type: Get the list here: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/potion/PotionEffectType.html
    # - duration: in ticks
    # - amplifier: potion effects level
    # - ambient: true/false, makes potion effect produce more, translucent, particles.
    # - particles: true/false, whether this effect has particles or not
    # - icon: true/false, whether this effect has an icon or not
    - { type: WITHER,
        duration: 200,
        amplifier: 2,
        ambient: false,
        particles: true,
        icon: true }

AttributeModifiers

my_item:
  AttributeModifiers:
    # - attribute: Get the list here: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/attribute/Attribute.html
    # - operations: 0 for ADD_NUMBER, 1 for ADD_SCALAR, 2 for MULTIPLY_SCALAR_1;
    # - slot: HAND, OFF_HAND, FEET, LEGS, CHEST or HEAD
    -  attribute: GENERIC_MOVEMENT_SPEED, 
       amount: 0.1, 
       operation: 0, 
       slot: HAND

Enchantments

If you want to enchant your item (even with non vanilla levels like for example sharpness 15), you can do it with this section.

my_item:
  Enchantments:
    protection: 4
    flame: 34
    sharpness: 18

How do I set a specific Custom Model Data?

my_item:
  Pack:
    generate_model: true
    parent_model: "custom/items/generated_elite"
    textures:
      - custom/items/elite_zombie_walk
    custom_model_data: 452

Pack options

Mechanics options

This option allows you to exclude an item from the oraxen inventory. It will no longer be displayed but you can still get it using . It is useful for items used in other plugins like inventory icons.

This allows you to set ItemFlags to an item, get the list of available flags .

This allows you to add custom Potion Effects to your potion. Get the list of available effects .

This allows you to add minecraft attributes to your item. They are very powerful and allow you to make an item that adds hearts, increases the player's speed, etc. Get the list of available attributes .

This part has a dedicated page, you can consult it .

This part has a dedicated page, you can consult it .

here
Wiki
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