Custom mechanic
This mechanism allows you to realize an extremely customizable mechanism without programming
How does it work?
This mechanic is for items only and does not work with blocks/furniture. For that check the clickAction mechanic. The mechanics let you create subsections composed of 3 parts:
Event: when is this mechanic triggered? e.g. when you right-click on a block
Conditions: a set of conditions that must be satisfied. e.g. having a permission
Actions: a set of actions to perform. e.g. send a command or a message
An optional settings called oneUsage allows you to imitate the use of an item at 1.
A comprehensive example
In this example, the subsection test
defines a custom mechanic triggered when someone right click (on a block or in the air).
If this player has the permission example.permission
, the console will perform the give command and replace <player> by the player name.
The item won't be consumed (oneUsage: false).
Available events
CLICK:mouse_click_type:target_type
Called when you click with the item.
mouse_click_type: [ right, left, all ]
target_type: [ block, air, all ]
DROP
Called when you drop the item.
PICKUP
Called when you pick up the item.
BREAK
Called when a player breaks an item.
EQUIP
Called when a player equips an item.
UNEQUIP
Called when a player unequips an item.
INV_CLICK
Called when a player clicks an item in an inventory.
DEATH
Called when a player dies and would normally drop the given item.
Available conditions
HAS_PERMISSION:the.permission
the.permission: The permission required by the player using the item
Available actions
COMMAND:sender:command
sender: [ console, player ]
command: The command to perform. The placeholder <player> can be used.
MESSAGE:content
content: Content of the message to send (it supports minimessage format)
ACTIONBAR:content
content: Content of the message to send (it supports minimessage format)
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