Frequently Asked Questions
A summary of the most common questions about Oraxen
No Oraxen is not a mod in the usual sense of the word. It's a minecraft plugin that allows you to add items, blocks and that kind of cool stuff to the game with an automatically installed texture pack.
If you are a player: yes Oraxen is using a server resource pack which does not replace anything: you can still use your own. If you are a server owner who is already using a resourcepack: yes but you'll need to integrate your pack in Oraxen (just drag and drop your files in the /pack folder of Oraxen) ...or integrate the oraxen pack with yours (but then you'ld have to do it everytime and that's a little stupid).
This is because the player technically leaves one server and joins another. Therefore, Minecraft removes and sends the resourcepack.
If you want to prevent this you can get BungeePackLayer.
This is a Bungee/Velocity plugin which will prevent the pack from being resent, unless it is different.
A pack will be different if the config files on all servers are not identical.\
This is probably because Oraxen did not load when the server was started.
Thus any furniture with barriers would break when loaded.
To fix this, you can get FurnitureBreakProtection.
This is an addon we made to prevent this in case Oraxen should somehow fail to load.
It also has a command,
/oraxen_fix_furniture <radius>
to fix furniture that was broken by this issue.Yes,
settings.yml
contains options to disable both of these.
Note: Required configs and assets will still be generated, but most will be disabled.The goal of Oraxen is to add things to the game without losing features, so the short answer is no, however minecraft has some limitations (you can't really add blocks or armors for example), so we had to make a choice (a choice that can be undone by disabling the related mechanics):
- by default leather amors will look a little different on body (they will keep the same texture inside inventory though)
- new blocks will use vanilla unused mushroom stem block variations: this can create issues in constructions made using those unusual variations and look buggy if you place two mushroom stem blocks side-by-side (this is just a display bug and that would be fixed by right clicking or disconnecting).
By default, Oraxen automatically set a custom model data to your items and generate it in the most optimized way.
Every item need to have a different model data, so when you add another item, it might break the others.
In order to avoid this "issue" (which is not really an issue for test servers, but might be problematic for a production servers), enable the option
automatically_set_model_data
in settings.yml.Don't forget to reload the plugin with
/o reload all
AND your resource pack using /o pack send @a
(you can also disconnect and reconnect to the server)It is no longer possible to use upper case in textures or model names with vanilla since minecraft 1.11, however optifine still supports it. Please never use upper case to avoid problems.
Go to settings.yml and set these options
upload:
enabled: false
Pack:
generation:
generate: false
compression: BEST_COMPRESSION
protection: false
dispatch:
send_pack: false
automatically_set_model_data: true
automatically_set_glyph_code: true
enable_configs_updater: false
Misc:
reset_recipes: false
auto_update_items: false
The configurations do not go in that order, once this is done, delete what is inside the Oraxen/pack, Oraxen/Items/ and Oraxen/glyphs paths.
Last modified 1mo ago