Oraxen
  • Getting started
  • Frequently Asked Questions
  • Usage
    • Commands
    • Default items
    • Recipes
  • Configuration
    • Understanding the basics
    • Plugin settings
    • Items (beginners)
    • Items (advanced)
      • Dyeable Items
    • Custom Armors
      • Component Based (1.21.2+)
      • Trims Based (1.20-1.21.1)
      • Shader Based (1.18-1.19.4)
    • Custom HUD
    • Item Appearance
    • Glyphs
      • Custom Gui
  • Mechanics
    • Introduction
    • All mechanics
      • Custom mechanic
      • clickAction Mechanic
    • Furniture Mechanic
      • Furniture Position
      • Display-Entity Furniture
      • Farming Mechanic
    • NoteBlock mechanic
      • Stripped log Mechanic
      • Directional mechanic
      • Farmblock Mechanic
    • StringBlock Mechanic
      • Sapling Mechanic
  • Compatibility
    • BossShopPro - shop
    • CrateReloaded - crates
    • ModelEngine - custom mobs
    • MythicMobs - custom mobs
    • TrMenu - custom inventories
    • MMoItems
    • MythicCrucible
    • HappyHUD
    • World Generators
      • Iris World Generator
      • EpicWorldGenerator
      • Custom Ore Generator
      • RealisticWorldGenerator
  • Vendors
    • Vendor Guidelines
  • Developers
    • Create your own Mechanic
    • Add Compatibility with a plugin
    • Custom hosting service
    • API
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  • Introduction
  • How do I do this?

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  1. Configuration
  2. Items (advanced)

Dyeable Items

PreviousItems (advanced)NextCustom Armors

Last updated 5 months ago

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Introduction

Oraxen allows you to create paintable items and furtniture based on POTION and LEATHER_HORSE_ARMOR, so let's first see how to do it in BlockBench!

How do I do this?

First step open your Blockbench model

Select the face to be painted

Activate the tint option

Use white to paint better

And select all the faces of your model with the option!

clock:
  displayname: "<white>Clock"
  material: LEATHER_HORSE_ARMOR
  color: 255, 255, 255 #rgb
  Mechanics:
    furniture:
      barrier: false
      drop: # useless if you are not using a barrier
        silktouch: false
        loots:
          - { oraxen_item: clock, probability: 1.0 }
  Pack:
    generate_model: false
    model: custom/furniture/clock
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