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Sappling Mechanic
only for 1.136.0+

How does it work?

This is a variable of the custom blocks, but now you have to have a thread-based hitbox that allows you to make small decorative objects that can be traversed and are more optimized than furniture and the custom_variation is different from that of the blocks.

Global Configuration

stringblock:
tool_types:
- WOODEN
- STONE
- IRON
- GOLDEN
- DIAMOND
- NETHERITE
sapling_growth_check_delay: 4000
enabled: true

How do I create a sapling?

Add the below section to your stringblock of choice.
sapling:
Mechanics:
stringblock:
sapling:
canGrowNaturally: true # if you want only the player can grow it
naturalGrowthTime: 6000 #in ticks
canGrowFromBoneMeal: true
boneMealGrowChance: 50
growSound: block.grass.break
minLightLevel: 4
requiresWaterSource: false #if you want it to need water
schematicName: schemTest #structure that will put
You can also add some randomness to the growth, or just increase the delay between checks. Go into mechanics.yml and under stringblock-mechanic, adjust sapling_growth_check_delay (20 = 1 second).
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How does it work?
Global Configuration
How do I create a sapling?