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Sapling Mechanic

only for 1.136.0+

How does it work?

This is a variable of the custom blocks, but now you have to have a thread-based hitbox that allows you to make small decorative objects that can be traversed and are more optimized than furniture and the custom_variation is different from that of the blocks.

Global Configuration

stringblock:
  tool_types:
    - WOODEN
    - STONE
    - IRON
    - GOLDEN
    - DIAMOND
    - NETHERITE
  sapling_growth_check_delay: 4000
  enabled: true

How do I create a sapling?

Add the below section to your stringblock of choice.

sapling:
  Mechanics:
    stringblock:
      sapling:
        canGrowNaturally: true # if you want only the player can grow it
        naturalGrowthTime: 6000 #in ticks
        canGrowFromBoneMeal: true
        boneMealGrowChance: 50
        growSound: block.grass.break
        minLightLevel: 4
        requiresWaterSource: false #if you want it to need water
        schematicName: schemTest #structure that will put

You can also add some randomness to the growth, or just increase the delay between checks. Go into mechanics.yml and under stringblock-mechanic, adjust sapling_growth_check_delay (20 = 1 second).

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